Animated Asset 1 Campfire Spit
My first of the animated assets was the one I will be using
for my game demo and that is the camp fire spit, I initially already had this
thing modeled from my assets to go into my game so that was already doe the
next things was just to rig it which was easy since it was a simple bone running
the length of the spit pipe and from there it was a simple rotation for the
animation.
Here is how it came out
As you can see I got the exact desired effect from my
animation and no further review of it is needed in my eyes since I got the
required result.
Animated Asset 2 Cogs
I decided to do a second animated asset since my first one
even though it was exactly what I wanted; it was very simple so I made a second
which was a bunch of cogs moving in unison. I started by modelling a simple cog
and then duplicated it 2 times so there was three connected I place and then I rigged
each individual cog with a singular bone running down the center. Once rigged I
simply rotated these both the outside going the same direction and the center
one rotating in the opposite direction.
Here is how it looks
As you can see it looks exactly how cogs would function I thought
I did a really good job of this and I think if I was to do it again I would
improve on adding more cogs to make a more complicated piece of machinery.
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